#pragma once

#include "Technique.h"
#include <glm\glm.hpp>


class SkyboxTechnique : public Technique
{
public:

    SkyboxTechnique();

    virtual bool Init();

    void SetWVP(const glm::mat4& WVP);
    void SetTextureUnit(unsigned int TextureUnit);

private:

    GLuint m_WVPLocation;
    GLuint m_textureLocation;
};

